The PSP has memory that was just about right for what we wanted. As you may know, this game was originally for mobile, which wasn’t enough. Game size was the main the reason when we thought about the features and aspects we wanted to achieve. Why not take it to PS3? It is purely just because of the size of the game you had set out to create and the popularity of the PSP in Japan, or that there was just no ambition to bring it to home consoles? "In a sense, making Aya look sexy was not our intention." We should have made the game for PS3, really. We are very much aware of the fact that the PSP is not currently the most attractive or popular console in Europe, but we’ll have to deal with that depressing fact. Why PSP? Well, when we evaluated the size of the game we felt that PSP would be most appropriate. We wanted to resurrect her in hope to make an Aya Brea series our next big franchise. We really thought Aya was such an attractive protagonist, so we didn’t want to just leave her alone. Hajime Tabata: Parasite Eve 2 finished the story for Parasite Eve, so we couldn’t do a Parasite Eve 3. VG247: What the main reasoning to bring Aya Brea from Parasite Eve back, and why the PSP? We spoke to director Hajime Tabata in Japan recently about Square's latest stab at horror. The title had dropped its series branding and come back as a new IP, with Square Enix pushing The 3rd Birthday as a new franchise revolving around Parasite Eve's protagonist, Aya Brea. It was at E3 2010 when gamers finally got a glimpse at Square Enix’s long-awaited third Parasite Eve game, The 3rd Birthday. The third Parasite Eve game, The 3rd Birthday, was originally intended as a mobile release, but will ship for PSP in Europe this spring and on March 29 in the US. A second title released in 2000, again for PlayStation. It hit in 1998 for PlayStation, and was re-released for PSN in November 2010. The first Parasite Eve game was a sequel to a horror novel of the same name written by Japanese author Hideaki Sena. The 3rd Birthday director Hajime Tabata speaks from Tokyo on the evolution of the Parasite Eve sequel from mobile to PSP, future plans for the series, Aya’s sexy image and the decline of survival horror.
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